Category: Games Industry
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Shipping Games with No Internet: The Lost Art of Bug-Free AAA Titles
In today’s world of gaming, it’s hard to imagine a time when you couldn’t update a game after it was released. Hit a bug in a modern title? No problem, just download the patch. Most of us barely blink when a game crashes or lags because we’ve come to expect updates and fixes down the…
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Cartridges, CDs, and Crashes: How We Debugged Without the Internet
Back in the 80’s and early ‘90s, game development was a special kind of chaos—an era where your best debugging tool was often a legal pad, a lot of coffee, and the sheer force of will. There was no Stack Overflow to bail you out, no Google search to reveal the solution to a compiler…
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Kneejerk Reactions in Game Development: A Perspective from the Industry
Game development is a long, arduous process that requires a steady hand and a clear vision. Having spent years in the industry, I’ve seen projects rise, fall, and sometimes twist themselves into unrecognizable shapes because of external cultural events or newsworthy happenings. If you’re part of a development team today, I’d like to share some…
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Over 500 pages of Jag History!
Clocking in slightly shorter than a Harry Potter Book, Boris Kretzinger’s Clipped Claws: The Atari Jaguar Story gives history of the Atari Jaguar. Featuring quotes from Faran and Purple! Check it out here, it’s free: https://www.thevideogamelibrary.org/book/clipped-claws-the-atari-jaguar-story
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The Making of Bubsy – Faran Thomason Interview (Atari, SEGA & Nintendo)
Faran’s interview w/ Arcade Attack on the making of Bubsy for the Atari Jaguar and more!
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Reflections on the Game Industry: The Decline of The AAA Title
Okay, buckle up, because Grandpa’s about to tell you some stories. Not the kind with dragons and elves, though there were a few of those around back in the day, but stories about the real magic – the messy, frantic, occasionally soul-crushing, but ultimately rewarding world of early game development. I’ve been kicking around this…